#include <deScene_priv.hpp>
Inheritance diagram for deSceneStaticMesh:


Public Member Functions | |
| deSceneStaticMesh () | |
| virtual | ~deSceneStaticMesh () |
| IdeSceneObject::interface_t | GetSOIType () |
| void * | GetSOInterface (IdeSceneObject::interface_t i) |
| deBoolean | DeSerializeLoad () |
| long | TraverseForRender (IdeSceneGraph::deSceneTraversal *Params) |
| void | SetMesh (IdeMesh *mesh) |
| void | SetTransparent (deBoolean Trans) |
Public Attributes | |
| WorldObjectClassDef | |
Private Attributes | |
| IdeMesh * | mMesh |
| deIDPair | mMeshID |
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Call after all objects in a world have been loaded, to allow pointers to be correctly resolved from World and Object ID's Reimplemented from deSceneObject. |
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Reimplemented from deSceneObject. |
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Reimplemented from deSceneObject. |
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Implements IdeSceneStaticMesh. |
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Implements IdeSceneStaticMesh. |
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Implements deSceneObject. |
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1.3-rc3